

You can again turn your attention to your PC screen.


With luck, these levels will challenge and inspire you to go into the editor and make your own beats." "Beat School is a different sort of challenge", Kumar continued, "Here we challenge all players, even those who consider themselves non-musical, to create beats on a single screen by listening and matching to a rhythm we have created. "Each win unlocks a trophy, and we hope these will test the skills players have learned in our levels, making each trophy not merely hard-fought, but deeply rewarding.", Kumar added.

Once you’ve beaten our albums, you can flip each album over to a b-side and experience intense, single-screen timed challenges to collect notes without dying based on signature moments from each of the album’s tracks." Kumar explained, "Death Mode is an unusual twist in our campaign mode. Instead they've made two insanely brutal modes to make you work for them. Over at PS Blog EU Queasy Games team member Mathew Kumar has explained that the developer didn't want trophies to get in the way of people just kicking back and having fun with the game. Queasy Games founder Jonathan Mak hosts the clip below, making levels from scratch within seconds. Sound Shapes developer Queasy Games and Sony have just revealed a nifty level editor tutorial that shows you how to rip apart songs and lyrics by signed artists, then mash them up into your own creations on PS Vita.
